Games, and time management
Jan. 22nd, 2007 03:30 pmBlogshares (the game I've been playing) is strangely addictive.
There's nothing to blow up, no need to engage in fast-reaction times.
But there are systems to figure out, strategies to exploit, and (this is probably why I've become so taken with it), other people. Those other people are the "X-factor"; the variable which makes it not just a puzzle to be solved, but a challenge.
I've founded a "corporation" and managed (since November, when I created it) to the present, to make it one of the top-ten (for assets held by investors). To make it more than just a place for people to park money, I've written tutorials about the various aspects of the game (and created an LJ where I can post them)
As a result I have allies, and when someone decides to screw with me, I have some implied defense.
I don't call on them to solve my petty spats, but if someone decides to use them to get at me, to try to hurt me by damaging the corporation, they are there.
We've only had to do that once, and it took a lot of provocation (about two-months of screwing with my portfolio, and
skeeteermonkey's, which had us responding, sometimes in concert, sometimes not; and then about a month of his branching out to attack other members).
It seems the effort of thinking out the systems, and of sharing that information, paid off. Last night we let him have it. Not all the players who were interested (about six out of the 21 members of the corporation) were online, and when all was said and done we'd caused about B$ 400 million to his portfolio (about 30 percent). No real response took place, and so I called off the dogs (the idea is to persuade him that this isn't in his best interest).
It was exciting, there was a game-play sort of conflict, which is normally missing. It was also nice to see people (most of whom joined Robber Barons because they were new players (or inexperienced) and we offered to help them out) playing the game with confidence, using things I'd figured out/explained, to do things they'd not known how to do before.
There's nothing to blow up, no need to engage in fast-reaction times.
But there are systems to figure out, strategies to exploit, and (this is probably why I've become so taken with it), other people. Those other people are the "X-factor"; the variable which makes it not just a puzzle to be solved, but a challenge.
I've founded a "corporation" and managed (since November, when I created it) to the present, to make it one of the top-ten (for assets held by investors). To make it more than just a place for people to park money, I've written tutorials about the various aspects of the game (and created an LJ where I can post them)
As a result I have allies, and when someone decides to screw with me, I have some implied defense.
I don't call on them to solve my petty spats, but if someone decides to use them to get at me, to try to hurt me by damaging the corporation, they are there.
We've only had to do that once, and it took a lot of provocation (about two-months of screwing with my portfolio, and
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It seems the effort of thinking out the systems, and of sharing that information, paid off. Last night we let him have it. Not all the players who were interested (about six out of the 21 members of the corporation) were online, and when all was said and done we'd caused about B$ 400 million to his portfolio (about 30 percent). No real response took place, and so I called off the dogs (the idea is to persuade him that this isn't in his best interest).
It was exciting, there was a game-play sort of conflict, which is normally missing. It was also nice to see people (most of whom joined Robber Barons because they were new players (or inexperienced) and we offered to help them out) playing the game with confidence, using things I'd figured out/explained, to do things they'd not known how to do before.